but I keep forgetting that also increases the chance they will get critted. So, in the end, all those Buster Sword dreams were crushed, and Monkey Grip was left to despair, both unloved and unused. your comments have really helped. If he’s the type that would have loved to dual wield greatswords at level 2, he can instead use two large-sized longswords (which have the same base damage) at no penalty. I know this post is old but i have to point out that in an Errata somewhere that Massive Weapons was supposed to also say: any weapon that no longer has a penalty is treated as being the correct size for them. Lore / Personality - VERY important. For this sample build, though, I’m working under the assumption that you want to maximize your damage and that you want the beast totem powers to pick up pounce when you hit level 10. The damage potential is INSANE). Pathfinder Classic. If the over-sized weapon is a reach weapon, you are treated as wielding a reach weapon. And yeah, no one's gonna take that 3rd action to attack, especially against a boss monster. Giant Instincts are high-risk high-reward, though it's hard to see at first. Good luck with the game mate it's a lot of fun. Notice that damage is a little too high in general at lower levels. Barbarians' low Reflex save plus the clumsy condition make them prone to being tripped easily (no pun intended). None of the titan mauler's abilities say the character can break the "steps" part of the "Inappropriately Sized Weapons" rule, so the character still has to follow that rule. Author's Note: This guide was written prior to a Pathfinder FAQ entry on Massive Weapons which states that it does not allow the use of a Large two-handed weapon by a Medium character. @kris V: You don't gain the weapons' reach when you use an oversized weapon, you keep your own. As a result, the Titan Mauler actually provides little to no benefit from its signature class feature according to the FAQ. Enjoy! I'm also really confused because compared to DnD, all the other classes seem pretty nerfed. I literally have not run my first game yet. Feel free to swap out rage powers for others that you like, as there are really a lot of good ones. I wouldn't compare it to DnD. 1) Titan Mauler lets you weild lower penalties from size. He'd really probably have to take Monkey Grip six or seven times for that thing. The barbarian may lack the fighter’s sheer number of feats or the rogue’s massive pool of skills, but he makes up for that by being one of Pathfinder’s most mobile and versatile martial classes. Ruse. If party bard sings and casts magic weapon on him, the fighter crits on circa 16+ (14+ with flank) for 7d12+8 damage. Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. This ability replaces fast movement.. Jotungrip (Ex) At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. Untold numbers dreamed of playing Cloud Strife, of Final Fantasy VII fame, with his gigantic Buster Sword, and there was much rejoicing. Giant Insinct has highest potential of damage but comes at cost of making the character have lower AC so while your player might do massive damage if they hit, they can easily go down as well. Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed weapon in one hand with a –2 penalty on attack rolls while doing so. (Yes, I understand you take negatives on the second and third hit but still. The few Tian who migrate from their homeland to the shores of Avistan and Garund are generally classed as a single ethnicity. Massive Weapons doesn't work the way you think it does, it does not allow you to wield oversized weapons, only reduced the penalty - and Yes, paizo has confirmed this in either a faq or an errata, can't remember which. He's running a Giant Instinct barbarian. The FAQ entry greatly diminishes the value of the ability, as there is essentially no reason for a Medium character to need a Large one-handed weapon, as a Medium two-handed weapon will have, in most cases, the same damage and require no special class abilities to use. No other character has NEAR the damage potential of this one. Also, brand new to pathfinder 2E in general so I apologize for being a noob. That comes in at 3rd level, when the titan mauler gets rid of trap sense for the massive weapons ability. Join 1000,000+ players across the world in an ongoing saga of interconnected evening-long … 2013-05-25, 12:31 PM. Brand new DM here. Pathfinder 2 Barbarian Class Rage consumes you in battle. 2) The size of as weapon doesn't affect how many hands can be used. With jotungrup you can hold two handed weapons one handed right. At 6th level, the penalty’s removed completely, allowing the titan mauler to wield a large greatsword without any additional effort. For the titan mauler, with the ability defused over a few levels of play, it becomes a lot more appropriate right around sixth level, when wizards have been flying around in combat for an entire level. You’ll see the following key terms in many barbarian class features. Then comes a Lv1 Rogue with a Sneak Attack with a Deadly Rapier and Crits for 40 damage with 1 Action; or a Fighter with a Pickaxe averaging 40 damage on his Power Attack Crits with 2 Actions (max being 68). I'm also really confused because compared to DnD, all the other classes seem pretty nerfed (I assume to make up for the multiple attacks). A power attacking fighter can do 2d12+4 at level 1. So my thought was a reach polearm in one a greatsword in the other, threatening a gazillion squares and then do whirlwind. You’ll just want to make sure you have enough rounds of rage to last the entirety of the combat, and you want to also make sure you’ve got a reliable way of removing your exhaustion—perhaps a paladin best friend that takes the exhaustion mercy. 4.8 out of 5 stars 9. Psyckosama. At 5th level (right before you get what you really wanted out of the archetype), the titan mauler trades improved uncanny dodge for a rather useful ability, evade reach. In a technical sense, you don’t need Raging Vitality until your level is half of your Constitution score (to prevent that nasty instant-death scenario that happens if you’re knocked unconscious while raging), but it’s a good feat anyway. Press question mark to learn the rest of the keyboard shortcuts. This ability replaces uncanny dodge. Cookies help us deliver our Services. If you’re this far into barbarian, though, this is probably a better ability than indomitable will (which you give up for it), so it’s probably a fair trade. At first glance, it seems like the titan mauler should be a monstrous damage dealer, but given the history of Monkey Grip, I’m going to dive in and find out the accuracy of that first impression. Thus, Titan mauler can wield large Shotguns (or blunderbuss) with -2 size to hit, but he lowers this with Massive Weapons ability (assuming 6 levels Barb) to -0. A Large longsword does the same damage as a Medium greatsword, and this generally holds true for every one-handed weapon: there is usually a two-handed weapon of similar nature that will do the same damage as a large version of the Medium one-handed weapon. At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. 99. With Weapon Specialization being a +2 damage bump, that’s fairly significant, and we can see right there why previous designers were weary of a Monkey Grip feat without a penalty. Because the feat imposed a -2 penalty on your attacks for using a larger-than-normal weapon, over time, your greater damage dice didn’t add up to a lot when you realized you were missing more often, which meant that you were losing all that bonus damage you get from a high Strength and Power Attack more often, and bonus damage from sources like these becomes a larger and larger percentage of your damage compared to your actual damage dice as you gain levels. Titan Wrestler Feat 1. Flourish: Flourish actions are techniques that require too much exertion to perform a large number in a row.You can use only 1 action with the flourish trait per turn. Besides your NPC is probably going to mess up the poor PC that decides to move up and attack twice (or worse yet only attack once and stay put). A lot. 268 2.0 Prerequisites trained in Athletics. Different games require different tactics and combat styles. It's important to remember that the extra damage burst they get while raging, though it is significant, only applies if they're wielding a weapon that is a size category too large for them. Especially considering you can attack up to 3 times a turn out the gate in this game. But you know what I remember more than that? I read somewhere that the author had pitched in, admitted that RAW didn't allow for Buster-swording, but RAI was to allow it. This is, in essence, Monkey Grip without the penalty that kept it from functioning properly. This just doesn't seem right. Each base class in the Pathfinder Roleplaying Game draws upon a central idea, a basic concept representing the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. The Vital Strike line comes to mind (who doesn’t want to roll 6d6 for a standard attack? Just remember your tactics should not be the same as in 5e. Pathfinder #144: Midwives of Death is now up! Page 87: In the barbarian's Titan Mauler (Instinct Ability), change “You gain access to a weapon one size larger than you” to “You gain access to this larger weapon” This accounts for Small creatures using a weapon built for a Large creature, as stated in the previous sentence. Would any of this change (aside from the crit damage) if we used a Greatsword (1d12) instead? As you gain levels, monsters tend to get larger pretty quickly, so this will see a lot more use in a many campaigns than improved uncanny dodge would. Am I missing something with the rules? Also combat in pf2e is basically designed around lasting ~4 rounds or so from what I remember hearing earlier. ), and you might also consider weapons with high critical modifiers, like the greataxe or the scythe. At higher levels, he can become a titan himself, increasing his size during a rage. I suspect it was in a FAQ, though. Of course, if you think a +10 to damage while raging is powerful now, wait until they can Whirlwind after their Rage makes them giant-sized. As the players and their foes increase in power, they will see their Health Pools outgrow their damage outputs; giving sightly longer combats as the game progresses (but without becoming too long). If it last longer I start to get worried for my players. Remember that any given bonus or malus to AC is doubled compared to 3.5/P1e/5e since it also counts as an additional keen rating, since you crit on a +10. Game $19.99 $ 19. Defensively, this means the titan mauler will have to stick to light armor until he can pick up a mithral breastplate if he wants to avoid a 20 ft. movement speed (and that’s generally a very good idea). This ability has the same general problem as Monkey Grip did—the attack penalty does too much to offset the benefit of using larger weapons. Human Barbarian (Titan Mauler) 5 Ability Scores (15 Point Buy): Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8Feats and Powers 1 Power Attack, Furious Focus 2 Rage Power: Lesser Beast Totem 3 Extra Rage Power: Animal Fury 4 Rage Power: Reckless Abandon 5 Raging Vitality. Wish us luck! Thanks so much, everyone! All stats given for her are of the vanilla Barbarian, however. Pathfinder: Kingmaker > General Discussions > Topic Details. asked Dec 10 at 1:30. So, let's discuss how Companions should be respeced, for a thousandth time probably ːsteamhappyː . Most DMs I know would still allow a Medium Titan Mauler to use a Large greatsword, as that seems to be the intent of the ability itself. If I understand the ability correctly, this gives him +6 damage when raging. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon. That brings us to Ultimate Combat, where Paizo has taken a stab of their own at providing a way to play a character with a Really Big Weapon. Retrieved from "https://www.dandwiki.com/w/index.php?title=Titan_Mauler_(5e_Subclass)&oldid=979911" That's up to a 20% chance for that penalty to affect an attack roll against the Barbarian, either turning a miss into a hit, or a hit into a critical hit. I’m just providing a foundation here, as you can get all the essentials for a barbarian by level five or so. FREE Shipping. You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. Sure that one big it is cool and flashy, but you do more damage swinging twice in that situation, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. You're actually better off attacking twice. Titan mauler crits in the previous 3 instances. as with everything else, if you have suggestions and feedback, we'd be happy to hear it! .Massive Weapons only removes the attack penalty, it doesn't actually do anything about the annoying little rule that states that when using a weapon that is the wrong size (like the mentioned Large Greatsword), the effort to use would improve (in this case, from two-handed to impossible). . (December 12th, 2019) Pathfinder 2e - Practical Guide to Wild Shape - Character optimization guide for Pathfinder 2e's Wild Shape class feature. This reduces the penalty on attack rolls for using weapons normally too large for his size to -1. Also the damage isn't that much higher than comparable classes. Thank you for bringing the new FAQ item to my attention. Good stuff! So two things to keep in mind about the feature: It is only available when you are using a weapon built for a Large creature. .Massive Weapons is worthless, even with the loss of penalty by the time you hit lv12, since you can't use any weapon larger than Huge due to the effort of use changes. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. If you’re going for a less tribal character (like, say, Cloud Strife), you’ll probably be multiclassing out of barbarian after 6th level, since all you really wanted was the ability to use your Buster Sword properly. They are designed to hit extremely hard, and get hit hard in reply. Should your table be using the most recent FAQ entry on the matter, the advice contained herein will not be of use to you.Many fans of Pathfinder may remember the Monkey Grip feat from Third Edition. Instead of a feat, they gave us the titan mauler barbarian archetype (p. 30). This is a net loss, in general, unless you really want to dual wield greataxes (but you’d be suffering some huge penalties if you did). The Clumsy condition can also not be removed or ignored. I mean the general point of a barbarian is to hit really, really hard, and the giant barb hits the hardest of all. Big Game Hunter (Ex) A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. . 4.8 out of 5 stars 296. Nor do you gain reach when you use an under-sized reach weapon in one hand. No. Detroit Axle Prime - 2 Piece Rear Driver & Passenger Side Shock Absorber Set for 2005-2012 Nissan Pathfinder. The Titan Mauler can rage for a single round, obliterate the biggest enemy in the room, then … ... Pathfinder 2E I'm building a Human Fighter into a sort of Knight character. General: Doing that will ensure a player with +10 to their damage will think twice about getting into melee. We're rebuilding. Remember that any given bonus or malus to AC is doubled compared to 3.5/P1e/5e since it also counts as an additional keen rating, since you crit on a +10. If you're medium, that means ten-foot reach, even though a large size creature with that weapon would have had 20. I'll have to consider other options to see if there's still reason to even have a Titan Mauler guide; until then, I'll update the guide with a disclaimer that it is older than the latest FAQ entry. That seems CRAZY at level one. 95. That brings us to Ultimate Combat, where Paizo has taken a stab of their own at providing a way to play a character with a Really Big Weapon.Instead of a feat, they gave us the titan mauler barbarian archetype (p. 30). So, in (not so much of) a nutshell, that’s the titan mauler. Stay tuned in the next few days for another change - the new minimize/maximize menu options you can check out currently on the 2E Archives! The titan mauler doesn’t do a lot to change the way you’d want to build a barbarian. The "Inappropriately Sized Weapons" rule (Core Rulebook 144) says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." So every -1AC is a +5% to hit and a +5% to crit for a total of +10% damage taken. Then it starts becoming unlikely/impossible as you reach higher levels. If they have updated it, it's not included on the official Paizo reference document, and I can't seem to turn up any errata documents for Ultimate Combat on the site, either. How does the Free-Hand trait work with the Titan Mauler ability? Titan Mauler When it was originally published, Massive Weapons completely omitted the text which allows the Titan Mauler to use oversized two-handed weapons. The Tian people, however, come from an entire continent, and as such are not one united ethnicity, but many different ones. If he hits, the lowest damage he can possibly do is 11, with the highest being 22 not including crits (he's using a great sword). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You can find Feat Rules here. If he’s using a greatsword, his base damage jumps from 2d6 to 3d6—which, on average is an extra 3.5 damage a hit. At 1st level, the titan mauler gives up fast movement for big game hunter, which grants a +1 bonus to his attack rolls and +1 dodge bonus to his AC against creatures larger than him. So every -1AC is a +5% to hit and a +5% to crit for a total of +10% damage taken. In older editions it was the fighter with the tetsubo or the giant's bastard sword. 2. If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. 2 handed Firearms can be used in one hand with -4 hit (but just thought that was interesting). My boss in the simple module im running for them only has 50 HP. $47.95 $ 47. Titan Mauler (Instinct Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). The Tian (pronounced TEE-yawn) people come from the distant continent of Tian Xia, located far to the east of the Inner Sea. The terrible retribution I suffered when the remaining combatants swamped and to took my down just as fast. that makes sense. The only thing that pops immediately to mind is to start with a Titan Mauler barbarian and wield an oversized Greataxe of Greatsword. Doing this means that the character always has the Clumsy condition, which reduces their AC and makes them easier to hit. Well put, using a level 5one now. Moving and support are better uses of time at that point. In essence, this is how it's supposed to be, you get big potential damage with a nice side of weakness added in. Titan Mauler Raging with the same weapon. Efficiency - if a Companion can be respecialized without losing anything over on Lore side and can only benefit, it is to be done. At least it’s no holy gun. A Giant Instinct Barbarian carries a penalty to AC from Rage and a status penalty to AC from Clumsy, for a total of a -2 penalty to AC. That is a good fight for PCs then. +4 to attack after a crit and can add 1d6 to a failed attack roll (very limited) . There are some rules included however: 1. Nothing to it, right? You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. The feature I'm concerned about is Titan Mauler. He hits hard, sure, but with that low AC monsters will have no problem critting against him and he'll go down fast. If you can't make either day, please suggest an alternative. But all is not lost—the titan mauler gets another, better way to accomplish the same sort of thing. Core Classes Veterans of Dungeons & Dragons would recognise these familiar faces; these are the core eleven classes that have formed the basis of many a tabletop campaign for years. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack , … That's nothing. And he has a +2 AC compared to the barbarian, so he is also taking 20% less damage. No other character has NEAR the damage potential of this one. A member of the bard class, for example, might be an incorrigible archaeologist, a dashing swashbuckler, or a dangerous… If you’re looking to wield larger than normal weapons, you can finally do so in Pathfinder successfully. you have the clumsy 1 condition because of the weapon’s unwieldy size. Also the damage isn't that much higher than comparable classes. and this makes it usable with jotungrip. Titan Mauler gets enlarge cast on them while raging. The Titan Mauler ability st... Stack Exchange Network Stack Exchange network consists of 176 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. (Not sure about PFS yet). It's crazy damage output, especially if you couple it with a magic weapon spell, but this is balanced by the fact that they're a lot easier to take down. With this kinda damage output plus 4 other characters trying to kill it, it'll be lucky to last 2 or 3 rounds. At 2nd level, the titan mauler gains jotungrip (in place of uncanny dodge), which allows him to wield two-handed weapons in one hand with a -2 penalty to his attack rolls. Instinct: Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct. Giant Barbarian has no staying power at all, total glass cannon. Fortunately the … The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. 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